Patch 0.2.2


Gameplay fixes

After the first day of release, we carefully collected and reviewed analytics and concluded that many of you were having trouble getting through the first stage of training and navigating the map between quests, so we did the following:

-Improved the jump training. The pit has become a bit narrower so that jumping over it is easier. Also added additional explanations in the dialog before starting the first stage of training.

-Reworked the minimap system. Now the quest marker is always visible and when approaching the quest area all quest zombies related to the quest are marked.

Also we are actively working on optimizing the game for mobile devices and in the process we realized that we need to slightly rework the knife control so:

-Now when there is no ammo, a shot will cause a stabbing. The ability to stab freely on the E button remains.

P.S

After the change in the quest and enemy display system, there may have been a slight decrease in optimization. We are now actively working on mobile control and optimization, so these problems will soon go away. We are also seriously considering adding standalone builds to the game page to minimize performance sags. 

New minimap and compass system

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